//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: DAO12
// Model Creator: 
// Created on: 07.03.2023 - 23:26:11
// Last changed on: 07.03.2023 - 23:26:11

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelDAO12 extends ModelGun //Same as Filename
{
    int textureX = 1024;
    int textureY = 512;

    public ModelDAO12() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[324];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 265, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 657, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 601, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 801, 17, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 793, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 881, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 601, 17, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 401, 33, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 937, 17, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 601, 33, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 937, 33, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 225, 41, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 289, 65, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 649, 65, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 737, 73, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 833, 73, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 929, 73, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 225, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 601, 49, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 937, 49, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 689, 1, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 977, 1, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 1001, 1, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 25, 9, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 793, 17, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 817, 17, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 697, 9, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 25, 25, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 697, 25, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 793, 33, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 817, 33, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 489, 41, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 681, 41, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 985, 57, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 577, 81, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 673, 89, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 9, 9, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 809, 41, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 481, 9, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 329, 81, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 833, 41, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 969, 1, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 993, 1, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 833, 33, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 489, 17, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 809, 17, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 833, 17, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 689, 33, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 697, 41, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 657, 89, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 745, 89, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 921, 89, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 809, 89, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 977, 89, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 1001, 89, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 265, 97, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 337, 97, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 617, 97, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 577, 97, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 825, 97, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 865, 97, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 41, 105, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 81, 105, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 273, 105, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 353, 105, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 393, 105, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 433, 105, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 665, 105, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 705, 105, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 745, 105, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 785, 105, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 905, 105, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 945, 105, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 105, 121, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 177, 121, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 985, 105, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 457, 121, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 217, 97, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 473, 49, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 297, 121, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 553, 121, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 233, 113, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 353, 129, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 625, 129, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 689, 129, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 809, 129, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 873, 129, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 737, 137, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 26, 322, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 105, 322, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 97, 145, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 945, 129, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 401, 137, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 193, 145, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 473, 73, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 1009, 49, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 681, 9, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 233, 137, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 281, 145, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 329, 153, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 849, 97, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 457, 153, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 801, 89, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 521, 153, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 889, 97, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 601, 153, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 689, 153, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 817, 153, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 233, 161, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 57, 161, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 745, 161, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 865, 161, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 361, 169, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 425, 169, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 489, 169, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 553, 169, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 913, 169, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 977, 169, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 33, 185, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 281, 177, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 329, 177, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 601, 177, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 649, 177, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 697, 177, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 737, 185, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 377, 193, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 241, 201, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 465, 201, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 913, 193, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 969, 193, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 665, 201, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 185, 209, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 233, 209, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 281, 209, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 353, 217, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 89, 57, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 697, 209, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 673, 129, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 857, 129, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 937, 57, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 361, 153, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 329, 145, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 313, 41, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 177, 145, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 1001, 145, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 313, 177, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 401, 65, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 137, 233, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 737, 65, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 673, 153, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 1017, 65, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 633, 177, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 177, 233, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 681, 177, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 409, 169, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 313, 233, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 793, 161, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 953, 193, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 473, 169, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 761, 65, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 361, 81, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 345, 233, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 33, 169, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 649, 225, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 817, 225, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 377, 233, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 393, 233, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 425, 233, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 577, 73, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 105, 177, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 665, 81, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 345, 209, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 1, 257, textureX, textureY); // Box 0
        gunModel[224] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // Box 0
        gunModel[225] = new ModelRendererTurbo(this, 537, 169, textureX, textureY); // Box 0
        gunModel[226] = new ModelRendererTurbo(this, 873, 241, textureX, textureY); // Box 0
        gunModel[227] = new ModelRendererTurbo(this, 457, 249, textureX, textureY); // Box 0
        gunModel[228] = new ModelRendererTurbo(this, 777, 65, textureX, textureY); // Box 0
        gunModel[229] = new ModelRendererTurbo(this, 129, 73, textureX, textureY); // Box 0
        gunModel[230] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Box 0
        gunModel[231] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Box 0
        gunModel[232] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Box 0
        gunModel[233] = new ModelRendererTurbo(this, 1017, 1, textureX, textureY); // Box 0
        gunModel[234] = new ModelRendererTurbo(this, 41, 9, textureX, textureY); // Box 0
        gunModel[235] = new ModelRendererTurbo(this, 1017, 9, textureX, textureY); // Box 0
        gunModel[236] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 0
        gunModel[237] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Box 0
        gunModel[238] = new ModelRendererTurbo(this, 601, 17, textureX, textureY); // Box 0
        gunModel[239] = new ModelRendererTurbo(this, 1, 249, textureX, textureY); // Box 0
        gunModel[240] = new ModelRendererTurbo(this, 281, 97, textureX, textureY); // Box 0
        gunModel[241] = new ModelRendererTurbo(this, 417, 105, textureX, textureY); // Box 0
        gunModel[242] = new ModelRendererTurbo(this, 73, 153, textureX, textureY); // Box 0
        gunModel[243] = new ModelRendererTurbo(this, 793, 17, textureX, textureY); // Box 0
        gunModel[244] = new ModelRendererTurbo(this, 41, 25, textureX, textureY); // Box 0
        gunModel[245] = new ModelRendererTurbo(this, 225, 25, textureX, textureY); // Box 0
        gunModel[246] = new ModelRendererTurbo(this, 841, 25, textureX, textureY); // Box 0
        gunModel[247] = new ModelRendererTurbo(this, 17, 33, textureX, textureY); // Box 0
        gunModel[248] = new ModelRendererTurbo(this, 41, 33, textureX, textureY); // Box 0
        gunModel[249] = new ModelRendererTurbo(this, 489, 33, textureX, textureY); // Box 0
        gunModel[250] = new ModelRendererTurbo(this, 809, 33, textureX, textureY); // Box 0
        gunModel[251] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[252] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[253] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[254] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[255] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[256] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[257] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[258] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[259] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[260] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[261] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[262] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[263] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[264] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[265] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[266] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[267] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[268] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[269] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[270] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[271] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[272] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[273] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[274] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[275] = new ModelRendererTurbo(this, 937, 249, textureX, textureY); // Box 0
        gunModel[276] = new ModelRendererTurbo(this, 961, 249, textureX, textureY); // Box 0
        gunModel[277] = new ModelRendererTurbo(this, 969, 89, textureX, textureY); // Box 0
        gunModel[278] = new ModelRendererTurbo(this, 993, 89, textureX, textureY); // Box 0
        gunModel[279] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Box 0
        gunModel[280] = new ModelRendererTurbo(this, 257, 97, textureX, textureY); // Box 0
        gunModel[281] = new ModelRendererTurbo(this, 337, 97, textureX, textureY); // Box 0
        gunModel[282] = new ModelRendererTurbo(this, 617, 97, textureX, textureY); // Box 0
        gunModel[283] = new ModelRendererTurbo(this, 705, 257, textureX, textureY); // Box 0
        gunModel[284] = new ModelRendererTurbo(this, 153, 249, textureX, textureY); // Box 0
        gunModel[285] = new ModelRendererTurbo(this, 969, 249, textureX, textureY); // Box 63
        gunModel[286] = new ModelRendererTurbo(this, 329, 257, textureX, textureY); // Box 63
        gunModel[287] = new ModelRendererTurbo(this, 585, 257, textureX, textureY); // Box 63
        gunModel[288] = new ModelRendererTurbo(this, 761, 257, textureX, textureY); // Box 63
        gunModel[289] = new ModelRendererTurbo(this, 809, 257, textureX, textureY); // Box 63
        gunModel[290] = new ModelRendererTurbo(this, 361, 265, textureX, textureY); // Box 63
        gunModel[291] = new ModelRendererTurbo(this, 409, 265, textureX, textureY); // Box 63
        gunModel[292] = new ModelRendererTurbo(this, 457, 265, textureX, textureY); // Box 63
        gunModel[293] = new ModelRendererTurbo(this, 505, 265, textureX, textureY); // Box 63
        gunModel[294] = new ModelRendererTurbo(this, 225, 249, textureX, textureY); // Box 0
        gunModel[295] = new ModelRendererTurbo(this, 841, 265, textureX, textureY); // Box 0
        gunModel[296] = new ModelRendererTurbo(this, 857, 273, textureX, textureY); // Box 0
        gunModel[297] = new ModelRendererTurbo(this, 929, 273, textureX, textureY); // Box 0
        gunModel[298] = new ModelRendererTurbo(this, 553, 281, textureX, textureY); // Box 0
        gunModel[299] = new ModelRendererTurbo(this, 705, 273, textureX, textureY); // Box 0
        gunModel[300] = new ModelRendererTurbo(this, 401, 289, textureX, textureY); // Box 0
        gunModel[301] = new ModelRendererTurbo(this, 545, 297, textureX, textureY); // Box 0
        gunModel[302] = new ModelRendererTurbo(this, 705, 297, textureX, textureY); // Box 0
        gunModel[303] = new ModelRendererTurbo(this, 777, 297, textureX, textureY); // Box 0
        gunModel[304] = new ModelRendererTurbo(this, 849, 297, textureX, textureY); // Box 0
        gunModel[305] = new ModelRendererTurbo(this, 921, 297, textureX, textureY); // Box 0
        gunModel[306] = new ModelRendererTurbo(this, 1, 305, textureX, textureY); // Box 0
        gunModel[307] = new ModelRendererTurbo(this, 73, 305, textureX, textureY); // Box 0
        gunModel[308] = new ModelRendererTurbo(this, 145, 305, textureX, textureY); // Box 0
        gunModel[309] = new ModelRendererTurbo(this, 217, 305, textureX, textureY); // Box 0
        gunModel[310] = new ModelRendererTurbo(this, 289, 305, textureX, textureY); // Box 0
        gunModel[311] = new ModelRendererTurbo(this, 361, 305, textureX, textureY); // Box 0
        gunModel[312] = new ModelRendererTurbo(this, 433, 305, textureX, textureY); // Box 0
        gunModel[313] = new ModelRendererTurbo(this, 497, 305, textureX, textureY); // Box 0
        gunModel[314] = new ModelRendererTurbo(this, 305, 289, textureX, textureY); // Box 0
        gunModel[315] = new ModelRendererTurbo(this, 385, 289, textureX, textureY); // Box 0
        gunModel[316] = new ModelRendererTurbo(this, 617, 289, textureX, textureY); // Box 0
        gunModel[317] = new ModelRendererTurbo(this, 993, 289, textureX, textureY); // Box 0
        gunModel[318] = new ModelRendererTurbo(this, 633, 297, textureX, textureY); // Box 0
        gunModel[319] = new ModelRendererTurbo(this, 649, 305, textureX, textureY); // Box 0
        gunModel[320] = new ModelRendererTurbo(this, 673, 305, textureX, textureY); // Box 0
        gunModel[321] = new ModelRendererTurbo(this, 697, 305, textureX, textureY); // Box 0
        gunModel[322] = new ModelRendererTurbo(this, 721, 305, textureX, textureY); // Box 0
        gunModel[323] = new ModelRendererTurbo(this, 745, 305, textureX, textureY); // Box 0

        gunModel[0].addBox(26F, -1F, 2F, 40, 4, 48, 0F); // Import
        gunModel[0].setRotationPoint(-3F, -46F, -26F);

        gunModel[1].addShapeBox(26F, -1F, 2F, 38, 6, 7, 0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(-1F, -54F, -26F);

        gunModel[2].addShapeBox(26F, -1F, 2F, 38, 6, 3, 0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(-1F, -48F, -29F);

        gunModel[3].addShapeBox(26F, -1F, 2F, 40, 8, 54, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[3].setRotationPoint(-3F, -42F, -29F);

        gunModel[4].addShapeBox(26F, -1F, 2F, 38, 8, 2, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[4].setRotationPoint(-1F, -42F, -31F);

        gunModel[5].addShapeBox(26F, -1F, 2F, 40, 6, 58, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(-3F, -34F, -31F);

        gunModel[6].addShapeBox(26F, -1F, 2F, 40, 8, 54, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[6].setRotationPoint(-3F, -28F, -29F);

        gunModel[7].addShapeBox(26F, -1F, 2F, 38, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[7].setRotationPoint(-1F, -28F, -31F);

        gunModel[8].addBox(26F, -1F, 2F, 40, 6, 48, 0F); // Import
        gunModel[8].setRotationPoint(-3F, -20F, -26F);

        gunModel[9].addShapeBox(26F, -1F, 2F, 38, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(-1F, -20F, -29F);

        gunModel[10].addShapeBox(26F, -1F, 2F, 38, 6, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[10].setRotationPoint(-1F, -14F, -26F);

        gunModel[11].addShapeBox(26F, -1F, 2F, 38, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[11].setRotationPoint(-1F, -8F, -20F);

        gunModel[12].addShapeBox(26F, -1F, 2F, 38, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[12].setRotationPoint(-1F, -5F, -14F);

        gunModel[13].addShapeBox(26F, -1F, 2F, 40, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[13].setRotationPoint(-3F, -5F, -6F);

        gunModel[14].addShapeBox(26F, -1F, 2F, 37, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[14].setRotationPoint(0F, -5F, 2F);

        gunModel[15].addShapeBox(26F, -1F, 2F, 38, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F); // Import
        gunModel[15].setRotationPoint(-1F, -8F, 10F);

        gunModel[16].addShapeBox(26F, -1F, 2F, 38, 6, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F); // Import
        gunModel[16].setRotationPoint(-1F, -14F, 16F);

        gunModel[17].addShapeBox(26F, -1F, 2F, 38, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F); // Import
        gunModel[17].setRotationPoint(-1F, -20F, 22F);

        gunModel[18].addShapeBox(26F, -1F, 2F, 38, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[18].setRotationPoint(-1F, -28F, 25F);

        gunModel[19].addShapeBox(26F, -1F, 2F, 38, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[19].setRotationPoint(-1F, -42F, 25F);

        gunModel[20].addShapeBox(26F, -1F, 2F, 38, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[20].setRotationPoint(-1F, -48F, 22F);

        gunModel[21].addShapeBox(26F, -1F, 2F, 38, 2, 8, 0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[21].setRotationPoint(-1F, -59F, -14F);

        gunModel[22].addShapeBox(26F, -1F, 2F, 40, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(-3F, -59F, -6F);

        gunModel[23].addShapeBox(26F, -1F, 2F, 38, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[23].setRotationPoint(-1F, -59F, 2F);

        gunModel[24].addShapeBox(26F, -1F, 2F, 38, 3, 6, 0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[24].setRotationPoint(-1F, -57F, -20F);

        gunModel[25].addShapeBox(26F, -1F, 2F, 38, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[25].setRotationPoint(-1F, -57F, 10F);

        gunModel[26].addShapeBox(26F, -1F, 2F, 40, 3, 24, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[26].setRotationPoint(-3F, -57F, -14F);

        gunModel[27].addShapeBox(26F, -1F, 2F, 40, 3, 24, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[27].setRotationPoint(-3F, -8F, -14F);

        gunModel[28].addShapeBox(26F, -1F, 2F, 40, 6, 36, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[28].setRotationPoint(-3F, -14F, -20F);

        gunModel[29].addShapeBox(26F, -1F, 2F, 38, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[29].setRotationPoint(-1F, -54F, 15F);

        gunModel[30].addShapeBox(26F, -1F, 2F, 39, 8, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[30].setRotationPoint(-2F, -54F, -19F);

        gunModel[31].addBox(26F, -1F, 2F, 40, 2, 7, 0F); // Import
        gunModel[31].setRotationPoint(-3F, -48F, -26F);

        gunModel[32].addBox(26F, -1F, 2F, 40, 8, 26, 0F); // Import
        gunModel[32].setRotationPoint(-3F, -54F, -11F);

        gunModel[33].addBox(26F, -1F, 2F, 40, 2, 7, 0F); // Import
        gunModel[33].setRotationPoint(-3F, -48F, 15F);

        gunModel[34].addShapeBox(26F, -1F, 2F, 36, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(-3F, -47F, -19F);

        gunModel[35].addShapeBox(26F, -1F, 2F, 36, 1, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[35].setRotationPoint(-3F, -47F, -12.5F);

        gunModel[36].addShapeBox(26F, -1F, 2F, 36, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(-3F, -53.5F, -12.5F);

        gunModel[37].addShapeBox(26F, -1F, 2F, 36, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[37].setRotationPoint(-3F, -53.5F, -19F);

        gunModel[38].addShapeBox(26F, -1F, 2F, 2, 6, 3, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[38].setRotationPoint(-3F, -20F, -29F);

        gunModel[39].addShapeBox(26F, -1F, 2F, 2, 8, 2, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(-3F, -28F, -31F);

        gunModel[40].addShapeBox(26F, -1F, 2F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(-3F, -34F, -32F);

        gunModel[41].addShapeBox(26F, -1F, 2F, 2, 8, 2, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[41].setRotationPoint(-3F, -42F, -31F);

        gunModel[42].addShapeBox(26F, -1F, 2F, 2, 6, 3, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(-3F, -48F, -29F);

        gunModel[43].addShapeBox(26F, -1F, 2F, 2, 6, 7, 0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[43].setRotationPoint(-3F, -54F, -26F);

        gunModel[44].addShapeBox(26F, -1F, 2F, 2, 3, 6, 0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(-3F, -57F, -20F);

        gunModel[45].addShapeBox(26F, -1F, 2F, 2, 2, 8, 0F, 0.0F, 1.0F, -8.0F, 0.0F, 1.0F, -8.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[45].setRotationPoint(-3F, -59F, -14F);

        gunModel[46].addShapeBox(26F, -1F, 2F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[46].setRotationPoint(-3F, -60F, -6F);

        gunModel[47].addShapeBox(26F, -1F, 2F, 2, 2, 8, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -8.0F, 0.0F, 1.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[47].setRotationPoint(-3F, -59F, 2F);

        gunModel[48].addShapeBox(26F, -1F, 2F, 2, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[48].setRotationPoint(-3F, -57F, 10F);

        gunModel[49].addShapeBox(26F, -1F, 2F, 2, 6, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[49].setRotationPoint(-3F, -54F, 15F);

        gunModel[50].addShapeBox(26F, -1F, 2F, 2, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[50].setRotationPoint(-3F, -48F, 22F);

        gunModel[51].addShapeBox(26F, -1F, 2F, 2, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[51].setRotationPoint(-3F, -42F, 25F);

        gunModel[52].addShapeBox(26F, -1F, 2F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(-3F, -34F, 27F);

        gunModel[53].addShapeBox(26F, -1F, 2F, 2, 8, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[53].setRotationPoint(-3F, -28F, 25F);

        gunModel[54].addShapeBox(26F, -1F, 2F, 2, 6, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[54].setRotationPoint(-3F, -20F, 22F);

        gunModel[55].addShapeBox(26F, -1F, 2F, 2, 6, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F); // Import
        gunModel[55].setRotationPoint(-3F, -14F, 16F);

        gunModel[56].addShapeBox(26F, -1F, 2F, 2, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F); // Import
        gunModel[56].setRotationPoint(-3F, -8F, 10F);

        gunModel[57].addShapeBox(26F, -1F, 2F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F); // Import
        gunModel[57].setRotationPoint(-3F, -5F, 2F);

        gunModel[58].addShapeBox(26F, -1F, 2F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[58].setRotationPoint(-3F, -3F, -6F);

        gunModel[59].addShapeBox(26F, -1F, 2F, 2, 2, 8, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -8.0F, 0.0F, 1.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[59].setRotationPoint(-3F, -5F, -14F);

        gunModel[60].addShapeBox(26F, -1F, 2F, 2, 3, 6, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[60].setRotationPoint(-3F, -8F, -20F);

        gunModel[61].addShapeBox(26F, -1F, 2F, 2, 6, 6, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(-3F, -14F, -26F);

        gunModel[62].addShapeBox(26F, -1F, 2F, 36, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[62].setRotationPoint(-3F, -54F, -19F);

        gunModel[63].addShapeBox(26F, -1F, 2F, 36, 7, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        gunModel[63].setRotationPoint(-3F, -53.5F, -11.5F);

        gunModel[64].addShapeBox(26F, -1F, 2F, 1, 19, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[64].setRotationPoint(37F, -35F, -9F);

        gunModel[65].addShapeBox(26F, -1F, 2F, 1, 9, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(-4F, -29F, -23F);

        gunModel[66].addShapeBox(26F, -1F, 2F, 1, 2, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(-5F, -29F, -23F);

        gunModel[67].addShapeBox(26F, -1F, 2F, 1, 5, 5, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(-5F, -27F, -23F);

        gunModel[68].addShapeBox(26F, -1F, 2F, 1, 2, 5, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(-5F, -22F, -23F);

        gunModel[69].addShapeBox(26F, -1F, 2F, 7, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[69].setRotationPoint(38F, -28F, -4.5F);

        gunModel[70].addShapeBox(26F, -1F, 2F, 1, 5, 5, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[70].setRotationPoint(45F, -28F, -4.5F);

        gunModel[71].addShapeBox(26F, -1F, 2F, 2, 16, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[71].setRotationPoint(41F, -32.5F, -3F);

        gunModel[72].addShapeBox(26F, -1F, 2F, 2, 2, 2, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(41F, -34.5F, -3F);

        gunModel[73].addShapeBox(26F, -1F, 2F, 2, 1, 2, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(43F, -35.5F, -3F);

        gunModel[74].addShapeBox(26F, -1F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(45F, -35.5F, -3F);

        gunModel[75].addShapeBox(26F, -1F, 2F, 2, 5, 2, 0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(47F, -34.5F, -3F);

        gunModel[76].addShapeBox(26F, -1F, 2F, 6, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(43F, -29.5F, -3F);

        gunModel[77].addShapeBox(26F, -1F, 2F, 4, 5, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(43F, -34.5F, -3F);

        gunModel[78].addShapeBox(26F, -1F, 2F, 7, 4, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(43F, -26.5F, -3F);

        gunModel[79].addShapeBox(26F, -1F, 2F, 6, 3, 2, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(43F, -22.5F, -3F);

        gunModel[80].addShapeBox(26F, -1F, 2F, 2, 5, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(47F, -19.5F, -3F);

        gunModel[81].addShapeBox(26F, -1F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(43F, -14.5F, -3F);

        gunModel[82].addShapeBox(26F, -1F, 2F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[82].setRotationPoint(45F, -14.5F, -3F);

        gunModel[83].addShapeBox(26F, -1F, 2F, 2, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(41F, -16.5F, -3F);

        gunModel[84].addShapeBox(26F, -1F, 2F, 4, 5, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(43F, -19.5F, -3F);

        gunModel[85].addShapeBox(26F, -1F, 2F, 1, 15, 10, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(-4F, -31F, -7F);

        gunModel[86].addShapeBox(26F, -1F, 2F, 21, 1, 10, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[86].setRotationPoint(-24F, -32F, -7F);

        gunModel[87].addShapeBox(26F, -1F, 2F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[87].setRotationPoint(-5.5F, -31F, -7F);

        gunModel[88].addShapeBox(26F, -1F, 2F, 16, 1, 10, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(-20.5F, -17F, -7F);

        gunModel[89].addShapeBox(26F, -1F, 2F, 3, 1, 10, 0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F); // Import
        gunModel[89].setRotationPoint(-23.5F, -17F, -7F);

        gunModel[90].addShapeBox(26F, -1F, 2F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(-24F, -31F, -7F);

        gunModel[91].addShapeBox(26F, -1F, 2F, 1, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(-25F, -30F, -7F);

        gunModel[92].addShapeBox(26F, -1F, 2F, 1, 2, 10, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[92].setRotationPoint(-25F, -32F, -7F);

        gunModel[93].addShapeBox(26F, -1F, 2F, 1, 3, 10, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[93].setRotationPoint(-25F, -27F, -7F);

        gunModel[94].addShapeBox(26F, -1F, 2F, 2, 5, 10, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[94].setRotationPoint(-25F, -24F, -7F);

        gunModel[95].addShapeBox(26F, -1F, 2F, 2, 12, 16, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(-27F, -33F, -10F);

        gunModel[96].addShapeBox(26F, -1F, 2F, 11, 3, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[96].setRotationPoint(-22.75F, -31.25F, -5.5F);

        gunModel[97].addShapeBox(26F, -1F, 2F, 2, 13, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[97].setRotationPoint(-29F, -32.5F, -10F);

        gunModel[98].addShapeBox(26F, -1F, 2F, 2, 15, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(-31F, -32.5F, -10F);

        gunModel[99].addShapeBox(26F, -1F, 2F, 2, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[99].setRotationPoint(-31F, -17.5F, -10F);

        gunModel[100].addShapeBox(26F, -1F, 2F, 2, 2, 16, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(-31F, -14.5F, -10F);

        gunModel[101].addShapeBox(26F, -1F, 2F, 1, 1, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(-31F, -15.5F, -10F);

        gunModel[102].addShapeBox(26F, -1F, 2F, 2, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[102].setRotationPoint(-31F, -11.5F, -10F);

        gunModel[103].addShapeBox(26F, -1F, 2F, 2, 1, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[103].setRotationPoint(-31F, -12.5F, -10F);

        gunModel[104].addShapeBox(26F, -1F, 2F, 1, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(-31.25F, -9.5F, -10F);

        gunModel[105].addShapeBox(26F, -1F, 2F, 1, 1, 16, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[105].setRotationPoint(-31.25F, -6.5F, -10F);

        gunModel[106].addShapeBox(26F, -1F, 2F, 1, 1, 16, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(-31.25F, -7.5F, -10F);

        gunModel[107].addShapeBox(26F, -1F, 2F, 1, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[107].setRotationPoint(-31.25F, -5.5F, -10F);

        gunModel[108].addShapeBox(26F, -1F, 2F, 1, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[108].setRotationPoint(-31.25F, -3.5F, -10F);

        gunModel[109].addShapeBox(26F, -1F, 2F, 1, 8, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[109].setRotationPoint(-32.25F, -9.5F, -10F);

        gunModel[110].addShapeBox(26F, -1F, 2F, 1, 1, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(-32.25F, -1.5F, -10F);

        gunModel[111].addShapeBox(26F, -1F, 2F, 1, 1, 16, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[111].setRotationPoint(-32.25F, -0.5F, -10F);

        gunModel[112].addShapeBox(26F, -1F, 2F, 19, 2, 16, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[112].setRotationPoint(-50.25F, 0.5F, -10F);

        gunModel[113].addShapeBox(26F, -1F, 2F, 19, 1, 16, 0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[113].setRotationPoint(-49.25F, 2.5F, -10F);

        gunModel[114].addShapeBox(26F, -1F, 2F, 1, 1, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[114].setRotationPoint(-25F, -32.5F, -10F);

        gunModel[115].addShapeBox(26F, -1F, 2F, 28, 11, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[115].setRotationPoint(-31F, -43.5F, -10F);

        gunModel[116].addShapeBox(26F, -1F, 2F, 5, 3, 6, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F); // Import
        gunModel[116].setRotationPoint(-18.75F, -28.25F, -5.5F);

        gunModel[117].addShapeBox(26F, -1F, 2F, 3, 2, 6, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F); // Import
        gunModel[117].setRotationPoint(-15.25F, -25.25F, -5.5F);

        gunModel[118].addShapeBox(26F, -1F, 2F, 18, 5, 16, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[118].setRotationPoint(-50.25F, -4.5F, -10F);

        gunModel[119].addShapeBox(26F, -1F, 2F, 17, 9, 16, 0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[119].setRotationPoint(-49.25F, -13.5F, -10F);

        gunModel[120].addShapeBox(26F, -1F, 2F, 16, 6, 16, 0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[120].setRotationPoint(-46.75F, -19.5F, -10F);

        gunModel[121].addShapeBox(26F, -1F, 2F, 1, 4, 16, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[121].setRotationPoint(-32F, -13.5F, -10F);

        gunModel[122].addShapeBox(26F, -1F, 2F, 14, 3, 16, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[122].setRotationPoint(-45F, -22.5F, -10F);

        gunModel[123].addShapeBox(26F, -1F, 2F, 13, 3, 16, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(-44F, -25.5F, -10F);

        gunModel[124].addShapeBox(26F, -1F, 2F, 13, 4, 16, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[124].setRotationPoint(-44F, -29.5F, -10F);

        gunModel[125].addShapeBox(26F, -1F, 2F, 14, 4, 16, 0F, 3.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[125].setRotationPoint(-45F, -33.5F, -10F);

        gunModel[126].addShapeBox(26F, -1F, 2F, 18, 9, 16, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[126].setRotationPoint(-49F, -42.5F, -10F);

        gunModel[127].addShapeBox(26F, -1F, 2F, 28, 8, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[127].setRotationPoint(-31F, -51.5F, -9F);

        gunModel[128].addShapeBox(26F, -1F, 2F, 2, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[128].setRotationPoint(-31F, -45.5F, -10F);

        gunModel[129].addShapeBox(26F, -1F, 2F, 2, 2, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[129].setRotationPoint(-31F, -51.5F, -10F);

        gunModel[130].addShapeBox(26F, -1F, 2F, 28, 11, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[130].setRotationPoint(-31F, -62.5F, -10F);

        gunModel[131].addShapeBox(26F, -1F, 2F, 9, 20, 16, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[131].setRotationPoint(-40F, -62.5F, -10F);

        gunModel[132].addShapeBox(26F, -1F, 2F, 9, 11, 16, 0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[132].setRotationPoint(-48.75F, -62.5F, -10F);

        gunModel[133].addShapeBox(26F, -1F, 2F, 9, 9, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[133].setRotationPoint(-48.75F, -51.5F, -10F);

        gunModel[134].addShapeBox(26F, -1F, 2F, 6, 5, 3, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[134].setRotationPoint(-3F, -65.5F, -10F);

        gunModel[135].addShapeBox(26F, -1F, 2F, 1, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[135].setRotationPoint(3F, -65.5F, -10F);

        gunModel[136].addShapeBox(26F, -1F, 2F, 30, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[136].setRotationPoint(4F, -65.5F, -10F);

        gunModel[137].addShapeBox(26F, -1F, 2F, 3, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[137].setRotationPoint(34F, -65.5F, -10F);

        gunModel[138].addShapeBox(26F, -1F, 2F, 1, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[138].setRotationPoint(37F, -62.5F, -10F);

        gunModel[139].addShapeBox(26F, -1F, 2F, 1, 4, 16, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[139].setRotationPoint(37F, -59.5F, -10F);

        gunModel[140].addShapeBox(26F, -1F, 2F, 4, 11, 16, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[140].setRotationPoint(37F, -51.5F, -10F);

        gunModel[141].addShapeBox(26F, -1F, 2F, 4, 6, 16, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, -2.5F, -0.5F, -1.0F, -2.5F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        gunModel[141].setRotationPoint(37F, -40.5F, -10F);

        gunModel[142].addShapeBox(26F, -1F, 2F, 6, 5, 3, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[142].setRotationPoint(-3F, -65.5F, 3F);

        gunModel[143].addShapeBox(26F, -1F, 2F, 1, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[143].setRotationPoint(3F, -65.5F, 3F);

        gunModel[144].addShapeBox(26F, -1F, 2F, 30, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[144].setRotationPoint(4F, -65.5F, 3F);

        gunModel[145].addShapeBox(26F, -1F, 2F, 3, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[145].setRotationPoint(34F, -65.5F, 3F);

        gunModel[146].addShapeBox(26F, -1F, 2F, 1, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[146].setRotationPoint(37F, -62.5F, 3F);

        gunModel[147].addShapeBox(26F, -1F, 2F, 38, 4, 10, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[147].setRotationPoint(-3F, -64.5F, -7F);

        gunModel[148].addShapeBox(26F, -1F, 2F, 3, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[148].setRotationPoint(35F, -62.5F, -7F);

        gunModel[149].addShapeBox(26F, -1F, 2F, 24, 3, 18, 0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[149].setRotationPoint(38F, -55.5F, -11F);

        gunModel[150].addShapeBox(26F, -1F, 2F, 11, 9, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[150].setRotationPoint(41F, -52.5F, -7F);

        gunModel[151].addShapeBox(26F, -1F, 2F, 15, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[151].setRotationPoint(52.5F, -46.5F, -7F);

        gunModel[152].addShapeBox(26F, -1F, 2F, 15, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[152].setRotationPoint(52.5F, -52.5F, -7F);

        gunModel[153].addShapeBox(26F, -1F, 2F, 7, 9, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[153].setRotationPoint(68F, -52.5F, -7F);

        gunModel[154].addShapeBox(26F, -1F, 2F, 15, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[154].setRotationPoint(75.5F, -46.5F, -7F);

        gunModel[155].addShapeBox(26F, -1F, 2F, 15, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[155].setRotationPoint(75.5F, -52.5F, -7F);

        gunModel[156].addShapeBox(26F, -1F, 2F, 14, 9, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[156].setRotationPoint(91F, -52.5F, -7F);

        gunModel[157].addShapeBox(26F, -1F, 2F, 15, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[157].setRotationPoint(128.5F, -46.5F, -7F);

        gunModel[158].addShapeBox(26F, -1F, 2F, 15, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[158].setRotationPoint(128.5F, -52.5F, -7F);

        gunModel[159].addShapeBox(26F, -1F, 2F, 7, 9, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[159].setRotationPoint(121F, -52.5F, -7F);

        gunModel[160].addShapeBox(26F, -1F, 2F, 15, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[160].setRotationPoint(105.5F, -46.5F, -7F);

        gunModel[161].addShapeBox(26F, -1F, 2F, 15, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[161].setRotationPoint(105.5F, -52.5F, -7F);

        gunModel[162].addShapeBox(26F, -1F, 2F, 8, 9, 14, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[162].setRotationPoint(144F, -52.5F, -7F);

        gunModel[163].addShapeBox(26F, -1F, 2F, 113, 1, 14, 0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[163].setRotationPoint(38F, -56.5F, -9F);

        gunModel[164].addShapeBox(26F, -1F, 2F, 7, 3, 16, 0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[164].setRotationPoint(75F, -55.5F, -11F);

        gunModel[165].addShapeBox(26F, -1F, 2F, 7, 3, 16, 0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[165].setRotationPoint(95F, -55.5F, -11F);

        gunModel[166].addShapeBox(26F, -1F, 2F, 7, 3, 16, 0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[166].setRotationPoint(115F, -55.5F, -11F);

        gunModel[167].addShapeBox(26F, -1F, 2F, 7, 3, 16, 0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[167].setRotationPoint(136F, -55.5F, -11F);

        gunModel[168].addShapeBox(26F, -1F, 2F, 7, 3, 18, 0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[168].setRotationPoint(144.5F, -55.5F, -11F);

        gunModel[169].addShapeBox(26F, -1F, 2F, 77, 3, 16, 0F, 0.0F, 0.0F, -2.75F, 1.5F, 0.0F, -2.75F, 1.5F, 0.0F, -2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, -0.75F, 1.5F, 0.0F, -0.75F, 1.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[169].setRotationPoint(59.5F, -55.5F, -8.5F);

        gunModel[170].addShapeBox(26F, -1F, 2F, 114, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[170].setRotationPoint(38.5F, -52.5F, -11F);

        gunModel[171].addShapeBox(26F, -1F, 2F, 109, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[171].setRotationPoint(41.5F, -50F, -8F);

        gunModel[172].addShapeBox(26F, -1F, 2F, 111, 2, 4, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[172].setRotationPoint(41.5F, -45.5F, -11F);

        gunModel[173].addShapeBox(26F, -1F, 2F, 95, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[173].setRotationPoint(51.5F, -49.5F, -7F);

        gunModel[174].addShapeBox(26F, -1F, 2F, 7, 3, 18, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[174].setRotationPoint(144.5F, -43.5F, -11F);

        gunModel[175].addShapeBox(26F, -1F, 2F, 7, 3, 16, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[175].setRotationPoint(136F, -43.5F, -11F);

        gunModel[176].addShapeBox(26F, -1F, 2F, 74, 3, 16, 0F, 0.0F, 0.0F, -0.75F, 1.5F, 0.0F, -0.75F, 1.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -2.75F, 1.5F, 0.0F, -2.75F, 1.5F, 0.0F, -2.75F, 0.0F, 0.0F, -2.75F); // Import
        gunModel[176].setRotationPoint(61.5F, -43.5F, -8.5F);

        gunModel[177].addShapeBox(26F, -1F, 2F, 7, 3, 16, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[177].setRotationPoint(115F, -43.5F, -11F);

        gunModel[178].addShapeBox(26F, -1F, 2F, 7, 3, 16, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[178].setRotationPoint(95F, -43.5F, -11F);

        gunModel[179].addShapeBox(26F, -1F, 2F, 7, 3, 16, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[179].setRotationPoint(75F, -43.5F, -11F);

        gunModel[180].addShapeBox(26F, -1F, 2F, 21, 3, 18, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[180].setRotationPoint(41F, -43.5F, -11F);

        gunModel[181].addShapeBox(26F, -1F, 2F, 110, 1, 14, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F); // Import
        gunModel[181].setRotationPoint(41F, -40.5F, -9F);

        gunModel[182].addShapeBox(26F, -1F, 2F, 4, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[182].setRotationPoint(148.5F, -50F, -9F);

        gunModel[183].addShapeBox(26F, -1F, 2F, 4, 4, 16, 0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[183].setRotationPoint(37F, -55.5F, -10F);

        gunModel[184].addShapeBox(26F, -1F, 2F, 10, 14, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[184].setRotationPoint(-41.75F, -62.5F, -11F);

        gunModel[185].addShapeBox(26F, -1F, 2F, 9, 14, 1, 0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[185].setRotationPoint(-50.75F, -62.5F, -11F);

        gunModel[186].addShapeBox(26F, -1F, 2F, 19, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[186].setRotationPoint(-50.75F, -48.5F, -11F);

        gunModel[187].addShapeBox(26F, -1F, 2F, 16, 7, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[187].setRotationPoint(-50.75F, -44.5F, -11F);

        gunModel[188].addShapeBox(26F, -1F, 2F, 8, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[188].setRotationPoint(-50.75F, -37.5F, -11F);

        gunModel[189].addShapeBox(26F, -1F, 2F, 6, 15, 1, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(-56.75F, -48.5F, -11F);

        gunModel[190].addShapeBox(26F, -1F, 2F, 1, 12, 1, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[190].setRotationPoint(-57.75F, -45.5F, -11F);

        gunModel[191].addShapeBox(26F, -1F, 2F, 14, 12, 1, 0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 0.0F); // Import
        gunModel[191].setRotationPoint(-71.75F, -45.5F, -12F);

        gunModel[192].addShapeBox(26F, -1F, 2F, 66, 12, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[192].setRotationPoint(-137.75F, -40.5F, -12F);

        gunModel[193].addShapeBox(26F, -1F, 2F, 10, 14, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[193].setRotationPoint(-41.75F, -62.5F, 6F);

        gunModel[194].addShapeBox(26F, -1F, 2F, 9, 14, 1, 0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -7.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[194].setRotationPoint(-50.75F, -62.5F, 6F);

        gunModel[195].addShapeBox(26F, -1F, 2F, 19, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[195].setRotationPoint(-50.75F, -48.5F, 6F);

        gunModel[196].addShapeBox(26F, -1F, 2F, 16, 7, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(-50.75F, -44.5F, 6F);

        gunModel[197].addShapeBox(26F, -1F, 2F, 8, 4, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[197].setRotationPoint(-50.75F, -37.5F, 6F);

        gunModel[198].addShapeBox(26F, -1F, 2F, 6, 15, 1, 0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[198].setRotationPoint(-56.75F, -48.5F, 6F);

        gunModel[199].addShapeBox(26F, -1F, 2F, 1, 12, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[199].setRotationPoint(-57.75F, -45.5F, 6F);

        gunModel[200].addShapeBox(26F, -1F, 2F, 14, 12, 1, 0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 5.0F, 0.0F); // Import
        gunModel[200].setRotationPoint(-71.75F, -45.5F, 7F);

        gunModel[201].addShapeBox(26F, -1F, 2F, 66, 12, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[201].setRotationPoint(-137.75F, -40.5F, 7F);

        gunModel[202].addShapeBox(26F, -1F, 2F, 12, 14, 1, 0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[202].setRotationPoint(-140.75F, -56.5F, -13F);

        gunModel[203].addShapeBox(26F, -1F, 2F, 12, 12, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[203].setRotationPoint(-140.75F, -42.5F, -13F);

        gunModel[204].addShapeBox(26F, -1F, 2F, 3, 5, 1, 0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[204].setRotationPoint(-128.75F, -42.5F, -13F);

        gunModel[205].addShapeBox(26F, -1F, 2F, 3, 7, 1, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[205].setRotationPoint(-128.75F, -37.5F, -13F);

        gunModel[206].addShapeBox(26F, -1F, 2F, 14, 20, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.5F, 0.0F, 0.0F, -6.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[206].setRotationPoint(-140.75F, -30.5F, -13F);

        gunModel[207].addShapeBox(26F, -1F, 2F, 8, 8, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[207].setRotationPoint(-140.75F, -10.5F, -13F);

        gunModel[208].addShapeBox(26F, -1F, 2F, 12, 14, 1, 0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[208].setRotationPoint(-140.75F, -56.5F, 8F);

        gunModel[209].addShapeBox(26F, -1F, 2F, 12, 12, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[209].setRotationPoint(-140.75F, -42.5F, 8F);

        gunModel[210].addShapeBox(26F, -1F, 2F, 3, 5, 1, 0F, 0.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[210].setRotationPoint(-128.75F, -42.5F, 8F);

        gunModel[211].addShapeBox(26F, -1F, 2F, 3, 7, 1, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[211].setRotationPoint(-128.75F, -37.5F, 8F);

        gunModel[212].addShapeBox(26F, -1F, 2F, 14, 20, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.5F, 0.0F, 0.0F, -6.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[212].setRotationPoint(-140.75F, -30.5F, 8F);

        gunModel[213].addShapeBox(26F, -1F, 2F, 8, 8, 1, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[213].setRotationPoint(-140.75F, -10.5F, 8F);

        gunModel[214].addShapeBox(26F, -1F, 2F, 4, 54, 20, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[214].setRotationPoint(-140.75F, -56.5F, -12F);

        gunModel[215].addShapeBox(26F, -1F, 2F, 4, 3, 22, 0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[215].setRotationPoint(-140.75F, -59.5F, -13F);

        gunModel[216].addShapeBox(26F, -1F, 2F, 4, 3, 14, 0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[216].setRotationPoint(-140.75F, -62.5F, -9F);

        gunModel[217].addShapeBox(26F, -1F, 2F, 4, 3, 22, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F); // Import
        gunModel[217].setRotationPoint(-140.75F, -2.5F, -13F);

        gunModel[218].addShapeBox(26F, -1F, 2F, 4, 3, 14, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F, 0.0F, 0.0F, -6.0F); // Import
        gunModel[218].setRotationPoint(-140.75F, 0.5F, -9F);

        gunModel[219].addShapeBox(26F, -1F, 2F, 31, 1, 2, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F); // Import
        gunModel[219].setRotationPoint(3F, -65.5F, -7F);

        gunModel[220].addShapeBox(26F, -1F, 2F, 32, 1, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 3.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 3.0F, 0.75F, 0.5F); // Import
        gunModel[220].setRotationPoint(2F, -63.5F, -7F);

        gunModel[221].addShapeBox(26F, -1F, 2F, 31, 1, 2, 0F, -1.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F); // Import
        gunModel[221].setRotationPoint(3F, -65.5F, 1F);

        gunModel[222].addShapeBox(26F, -1F, 2F, 32, 1, 4, 0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 3.0F, 0.75F, 0.5F); // Import
        gunModel[222].setRotationPoint(2F, -63.5F, -1F);

        gunModel[223].addBox(0F, 0F, 0F, 159, 3, 6, 0F); // Box 0
        gunModel[223].setRotationPoint(-3F, -69.5F, -3F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 159, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[224].setRotationPoint(-3F, -70.5F, -4F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[225].setRotationPoint(-3F, -71.9F, -4F);

        gunModel[226].addBox(0F, 0F, 0F, 71, 5, 2, 0F); // Box 0
        gunModel[226].setRotationPoint(85F, -62.5F, -3F);

        gunModel[227].addBox(0F, 0F, 0F, 63, 3, 6, 0F); // Box 0
        gunModel[227].setRotationPoint(-3F, -66.5F, -3F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 8, 4, 2, 0F, 8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[228].setRotationPoint(85F, -66.5F, -3F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 8, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[229].setRotationPoint(112F, -66.5F, -3F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 17, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[230].setRotationPoint(139F, -66.5F, -3F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[231].setRotationPoint(111F, -66.5F, -3F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[232].setRotationPoint(111F, -63.5F, -3F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[233].setRotationPoint(93F, -66.5F, -3F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[234].setRotationPoint(93F, -63.5F, -3F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[235].setRotationPoint(138F, -66.5F, -3F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[236].setRotationPoint(138F, -63.5F, -3F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[237].setRotationPoint(120F, -66.5F, -3F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[238].setRotationPoint(120F, -63.5F, -3F);

        gunModel[239].addBox(0F, 0F, 0F, 71, 5, 2, 0F); // Box 0
        gunModel[239].setRotationPoint(85F, -62.5F, 1F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 8, 4, 2, 0F, 8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[240].setRotationPoint(85F, -66.5F, 1F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 8, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[241].setRotationPoint(112F, -66.5F, 1F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 17, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[242].setRotationPoint(139F, -66.5F, 1F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[243].setRotationPoint(111F, -66.5F, 1F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[244].setRotationPoint(111F, -63.5F, 1F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[245].setRotationPoint(93F, -66.5F, 1F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[246].setRotationPoint(93F, -63.5F, 1F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[247].setRotationPoint(138F, -66.5F, 1F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[248].setRotationPoint(138F, -63.5F, 1F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[249].setRotationPoint(120F, -66.5F, 1F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[250].setRotationPoint(120F, -63.5F, 1F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[251].setRotationPoint(3F, -71.9F, -4F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[252].setRotationPoint(9F, -71.9F, -4F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[253].setRotationPoint(15F, -71.9F, -4F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[254].setRotationPoint(21F, -71.9F, -4F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[255].setRotationPoint(27F, -71.9F, -4F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[256].setRotationPoint(33F, -71.9F, -4F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[257].setRotationPoint(39F, -71.9F, -4F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[258].setRotationPoint(45F, -71.9F, -4F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[259].setRotationPoint(51F, -71.9F, -4F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[260].setRotationPoint(57F, -71.9F, -4F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[261].setRotationPoint(63F, -71.9F, -4F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[262].setRotationPoint(69F, -71.9F, -4F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[263].setRotationPoint(75F, -71.9F, -4F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[264].setRotationPoint(81F, -71.9F, -4F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[265].setRotationPoint(87F, -71.9F, -4F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[266].setRotationPoint(93F, -71.9F, -4F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[267].setRotationPoint(99F, -71.9F, -4F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[268].setRotationPoint(105F, -71.9F, -4F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[269].setRotationPoint(111F, -71.9F, -4F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[270].setRotationPoint(117F, -71.9F, -4F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[271].setRotationPoint(123F, -71.9F, -4F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[272].setRotationPoint(129F, -71.9F, -4F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[273].setRotationPoint(135F, -71.9F, -4F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[274].setRotationPoint(141F, -71.9F, -4F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[275].setRotationPoint(147F, -71.9F, -4F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[276].setRotationPoint(153F, -71.9F, -4F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 3, 8, 1, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[277].setRotationPoint(123F, -52.9F, 13.8F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 3, 8, 1, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[278].setRotationPoint(129F, -52.9F, 13.8F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 3, 8, 1, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[279].setRotationPoint(135F, -52.9F, 13.8F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 3, 8, 1, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[280].setRotationPoint(141F, -52.9F, 13.8F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 3, 8, 1, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[281].setRotationPoint(147F, -52.9F, 13.8F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 3, 8, 1, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[282].setRotationPoint(153F, -52.9F, 13.8F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 33, 8, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F); // Box 0
        gunModel[283].setRotationPoint(123F, -52.9F, 12.4F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 33, 6, 1, 0F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[284].setRotationPoint(123F, -51.9F, 11.2F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 63
        gunModel[285].setRotationPoint(-3F, -38F, -9F);

        gunModel[286].addBox(0F, 0F, 0F, 3, 1, 18, 0F); // Box 63
        gunModel[286].setRotationPoint(-3F, -37F, -9F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 63
        gunModel[287].setRotationPoint(-3F, -36F, -9F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 63
        gunModel[288].setRotationPoint(34F, -65F, -9F);

        gunModel[289].addBox(0F, 0F, 0F, 3, 1, 18, 0F); // Box 63
        gunModel[289].setRotationPoint(34F, -64F, -9F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 63
        gunModel[290].setRotationPoint(34F, -63F, -9F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 63
        gunModel[291].setRotationPoint(54F, -65F, -9F);

        gunModel[292].addBox(0F, 0F, 0F, 3, 1, 18, 0F); // Box 63
        gunModel[292].setRotationPoint(54F, -64F, -9F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 3, 1, 18, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 63
        gunModel[293].setRotationPoint(54F, -63F, -9F);

        gunModel[294].addBox(0F, 0F, 0F, 33, 2, 2, 0F); // Box 0
        gunModel[294].setRotationPoint(123F, -59.5F, 3F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F); // Box 0
        gunModel[295].setRotationPoint(123F, -59.5F, 5F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0.75F, 0F, -3F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F); // Box 0
        gunModel[296].setRotationPoint(123F, -58.5F, 7F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[297].setRotationPoint(123F, -55.5F, 9F);

        gunModel[298].addBox(0F, 0F, 0F, 33, 9, 2, 0F); // Box 0
        gunModel[298].setRotationPoint(123F, -53.5F, 9F);

        gunModel[299].addBox(0F, 0F, 0F, 20, 2, 10, 0F); // Box 0
        gunModel[299].setRotationPoint(-4F, -65.5F, -5F);

        gunModel[300].addBox(0F, 0F, 0F, 60, 2, 10, 0F); // Box 0
        gunModel[300].setRotationPoint(96F, -40.5F, -5F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 0
        gunModel[301].setRotationPoint(123F, -40.5F, 5F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0.75F, 0F, -3F, 0.75F); // Box 0
        gunModel[302].setRotationPoint(123F, -41.5F, 7F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, -2F, 0F, 0F, -2F, 0F); // Box 0
        gunModel[303].setRotationPoint(123F, -44.5F, 9F);

        gunModel[304].addBox(0F, 0F, 0F, 33, 2, 2, 0F); // Box 0
        gunModel[304].setRotationPoint(123F, -59.5F, -5F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[305].setRotationPoint(123F, -59.5F, -7F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, -3F, 0.75F, 0F, -3F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[306].setRotationPoint(123F, -58.5F, -9F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[307].setRotationPoint(123F, -55.5F, -11F);

        gunModel[308].addBox(0F, 0F, 0F, 33, 2, 2, 0F); // Box 0
        gunModel[308].setRotationPoint(123F, -53.5F, -11F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[309].setRotationPoint(123F, -40.5F, -7F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0.75F, 0F, -3F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 0
        gunModel[310].setRotationPoint(123F, -41.5F, -9F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 33, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, -0.75F, 0F, 0F, -0.75F); // Box 0
        gunModel[311].setRotationPoint(123F, -44.5F, -11F);

        gunModel[312].addBox(0F, 0F, 0F, 33, 2, 2, 0F); // Box 0
        gunModel[312].setRotationPoint(123F, -46.5F, -11F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 60, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F); // Box 0
        gunModel[313].setRotationPoint(96F, -38.5F, -4F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 4, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[314].setRotationPoint(96F, -37.1F, -4F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[315].setRotationPoint(103F, -37.1F, -4F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[316].setRotationPoint(109F, -37.1F, -4F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[317].setRotationPoint(115F, -37.1F, -4F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[318].setRotationPoint(121F, -37.1F, -4F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[319].setRotationPoint(127F, -37.1F, -4F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[320].setRotationPoint(133F, -37.1F, -4F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[321].setRotationPoint(139F, -37.1F, -4F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[322].setRotationPoint(145F, -37.1F, -4F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 5, 1, 8, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0.2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 0
        gunModel[323].setRotationPoint(151F, -37.1F, -4F);


        defaultScopeModel = new ModelRendererTurbo[113];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 537, 265, textureX, textureY); // Import Box1048
        defaultScopeModel[1] = new ModelRendererTurbo(this, 177, 169, textureX, textureY); // Import Box1050
        defaultScopeModel[2] = new ModelRendererTurbo(this, 1001, 249, textureX, textureY); // Import Box1052
        defaultScopeModel[3] = new ModelRendererTurbo(this, 441, 257, textureX, textureY); // Import Box1053
        defaultScopeModel[4] = new ModelRendererTurbo(this, 393, 265, textureX, textureY); // Import Box1055
        defaultScopeModel[5] = new ModelRendererTurbo(this, 489, 265, textureX, textureY); // Import Box1056
        defaultScopeModel[6] = new ModelRendererTurbo(this, 625, 273, textureX, textureY); // Import Box1057
        defaultScopeModel[7] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import Box1058
        defaultScopeModel[8] = new ModelRendererTurbo(this, 993, 273, textureX, textureY); // Import Box1059
        defaultScopeModel[9] = new ModelRendererTurbo(this, 329, 281, textureX, textureY); // Import Box1060
        defaultScopeModel[10] = new ModelRendererTurbo(this, 761, 281, textureX, textureY); // Import Box1061
        defaultScopeModel[11] = new ModelRendererTurbo(this, 793, 281, textureX, textureY); // Import Box1062
        defaultScopeModel[12] = new ModelRendererTurbo(this, 785, 209, textureX, textureY); // Import Box1064
        defaultScopeModel[13] = new ModelRendererTurbo(this, 353, 97, textureX, textureY); // Import Box1065
        defaultScopeModel[14] = new ModelRendererTurbo(this, 873, 9, textureX, textureY); // Import Box1066
        defaultScopeModel[15] = new ModelRendererTurbo(this, 705, 1, textureX, textureY); // Import Box1067
        defaultScopeModel[16] = new ModelRendererTurbo(this, 873, 1, textureX, textureY); // Import Box1068
        defaultScopeModel[17] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import Box1069
        defaultScopeModel[18] = new ModelRendererTurbo(this, 793, 49, textureX, textureY); // Import Box1070
        defaultScopeModel[19] = new ModelRendererTurbo(this, 825, 73, textureX, textureY); // Import Box1072
        defaultScopeModel[20] = new ModelRendererTurbo(this, 281, 65, textureX, textureY); // Import Box1073
        defaultScopeModel[21] = new ModelRendererTurbo(this, 921, 73, textureX, textureY); // Import Box1075
        defaultScopeModel[22] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Import Box1076
        defaultScopeModel[23] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // Import Box1077
        defaultScopeModel[24] = new ModelRendererTurbo(this, 641, 97, textureX, textureY); // Import Box1078
        defaultScopeModel[25] = new ModelRendererTurbo(this, 865, 97, textureX, textureY); // Import Box1079
        defaultScopeModel[26] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import Box1080
        defaultScopeModel[27] = new ModelRendererTurbo(this, 313, 25, textureX, textureY); // Import Box1086
        defaultScopeModel[28] = new ModelRendererTurbo(this, 1001, 57, textureX, textureY); // Import Box1087
        defaultScopeModel[29] = new ModelRendererTurbo(this, 9, 1, textureX, textureY); // Import Box1089
        defaultScopeModel[30] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import Box1090
        defaultScopeModel[31] = new ModelRendererTurbo(this, 697, 1, textureX, textureY); // Import Box1091
        defaultScopeModel[32] = new ModelRendererTurbo(this, 705, 9, textureX, textureY); // Import Box1092
        defaultScopeModel[33] = new ModelRendererTurbo(this, 137, 17, textureX, textureY); // Import Box1093
        defaultScopeModel[34] = new ModelRendererTurbo(this, 1017, 17, textureX, textureY); // Import Box1094
        defaultScopeModel[35] = new ModelRendererTurbo(this, 705, 25, textureX, textureY); // Import Box1095
        defaultScopeModel[36] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import Box1096
        defaultScopeModel[37] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Import Box1097
        defaultScopeModel[38] = new ModelRendererTurbo(this, 401, 33, textureX, textureY); // Import Box1098
        defaultScopeModel[39] = new ModelRendererTurbo(this, 793, 33, textureX, textureY); // Import Box1099
        defaultScopeModel[40] = new ModelRendererTurbo(this, 817, 33, textureX, textureY); // Import Box1100
        defaultScopeModel[41] = new ModelRendererTurbo(this, 345, 217, textureX, textureY); // Import Box1101
        defaultScopeModel[42] = new ModelRendererTurbo(this, 569, 265, textureX, textureY); // Import Box1102
        defaultScopeModel[43] = new ModelRendererTurbo(this, 793, 265, textureX, textureY); // Import Box1103
        defaultScopeModel[44] = new ModelRendererTurbo(this, 441, 273, textureX, textureY); // Import Box1104
        defaultScopeModel[45] = new ModelRendererTurbo(this, 817, 281, textureX, textureY); // Import Box1105
        defaultScopeModel[46] = new ModelRendererTurbo(this, 809, 105, textureX, textureY); // Import Box1109
        defaultScopeModel[47] = new ModelRendererTurbo(this, 337, 113, textureX, textureY); // Import Box1110
        defaultScopeModel[48] = new ModelRendererTurbo(this, 649, 121, textureX, textureY); // Import Box1111
        defaultScopeModel[49] = new ModelRendererTurbo(this, 9, 89, textureX, textureY); // Import Box1163
        defaultScopeModel[50] = new ModelRendererTurbo(this, 81, 105, textureX, textureY); // Box 703
        defaultScopeModel[51] = new ModelRendererTurbo(this, 833, 281, textureX, textureY); // Import Box1112
        defaultScopeModel[52] = new ModelRendererTurbo(this, 873, 281, textureX, textureY); // Import Box1113
        defaultScopeModel[53] = new ModelRendererTurbo(this, 913, 281, textureX, textureY); // Import Box1114
        defaultScopeModel[54] = new ModelRendererTurbo(this, 945, 281, textureX, textureY); // Import Box1115
        defaultScopeModel[55] = new ModelRendererTurbo(this, 969, 281, textureX, textureY); // Import Box1116
        defaultScopeModel[56] = new ModelRendererTurbo(this, 1, 289, textureX, textureY); // Import Box1117
        defaultScopeModel[57] = new ModelRendererTurbo(this, 25, 289, textureX, textureY); // Import Box1118
        defaultScopeModel[58] = new ModelRendererTurbo(this, 49, 289, textureX, textureY); // Import Box1119
        defaultScopeModel[59] = new ModelRendererTurbo(this, 73, 289, textureX, textureY); // Import Box1120
        defaultScopeModel[60] = new ModelRendererTurbo(this, 105, 289, textureX, textureY); // Import Box1121
        defaultScopeModel[61] = new ModelRendererTurbo(this, 137, 289, textureX, textureY); // Import Box1122
        defaultScopeModel[62] = new ModelRendererTurbo(this, 169, 289, textureX, textureY); // Import Box1123
        defaultScopeModel[63] = new ModelRendererTurbo(this, 201, 289, textureX, textureY); // Import Box1124
        defaultScopeModel[64] = new ModelRendererTurbo(this, 233, 289, textureX, textureY); // Import Box1125
        defaultScopeModel[65] = new ModelRendererTurbo(this, 849, 209, textureX, textureY); // Import Box1126
        defaultScopeModel[66] = new ModelRendererTurbo(this, 265, 289, textureX, textureY); // Import Box1127
        defaultScopeModel[67] = new ModelRendererTurbo(this, 281, 217, textureX, textureY); // Import Box1128
        defaultScopeModel[68] = new ModelRendererTurbo(this, 393, 105, textureX, textureY); // Import Box1129
        defaultScopeModel[69] = new ModelRendererTurbo(this, 641, 105, textureX, textureY); // Import Box1130
        defaultScopeModel[70] = new ModelRendererTurbo(this, 457, 105, textureX, textureY); // Import Box1131
        defaultScopeModel[71] = new ModelRendererTurbo(this, 473, 105, textureX, textureY); // Import Box1132
        defaultScopeModel[72] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import Box1133
        defaultScopeModel[73] = new ModelRendererTurbo(this, 705, 105, textureX, textureY); // Import Box1134
        defaultScopeModel[74] = new ModelRendererTurbo(this, 113, 89, textureX, textureY); // Import Box1135
        defaultScopeModel[75] = new ModelRendererTurbo(this, 257, 57, textureX, textureY); // Import Box1136
        defaultScopeModel[76] = new ModelRendererTurbo(this, 305, 41, textureX, textureY); // Import Box1137
        defaultScopeModel[77] = new ModelRendererTurbo(this, 841, 41, textureX, textureY); // Import Box1138
        defaultScopeModel[78] = new ModelRendererTurbo(this, 705, 49, textureX, textureY); // Import Box1139
        defaultScopeModel[79] = new ModelRendererTurbo(this, 825, 49, textureX, textureY); // Import Box1140
        defaultScopeModel[80] = new ModelRendererTurbo(this, 985, 57, textureX, textureY); // Import Box1141
        defaultScopeModel[81] = new ModelRendererTurbo(this, 1009, 65, textureX, textureY); // Import Box1142
        defaultScopeModel[82] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import Box1143
        defaultScopeModel[83] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Import Box1144
        defaultScopeModel[84] = new ModelRendererTurbo(this, 17, 81, textureX, textureY); // Import Box1145
        defaultScopeModel[85] = new ModelRendererTurbo(this, 217, 81, textureX, textureY); // Import Box1146
        defaultScopeModel[86] = new ModelRendererTurbo(this, 329, 81, textureX, textureY); // Import Box1147
        defaultScopeModel[87] = new ModelRendererTurbo(this, 353, 81, textureX, textureY); // Import Box1149
        defaultScopeModel[88] = new ModelRendererTurbo(this, 953, 217, textureX, textureY); // Import Box1150
        defaultScopeModel[89] = new ModelRendererTurbo(this, 929, 281, textureX, textureY); // Import Box1151
        defaultScopeModel[90] = new ModelRendererTurbo(this, 89, 289, textureX, textureY); // Import Box1152
        defaultScopeModel[91] = new ModelRendererTurbo(this, 121, 289, textureX, textureY); // Import Box1153
        defaultScopeModel[92] = new ModelRendererTurbo(this, 153, 289, textureX, textureY); // Import Box1154
        defaultScopeModel[93] = new ModelRendererTurbo(this, 97, 129, textureX, textureY); // Import Box1155
        defaultScopeModel[94] = new ModelRendererTurbo(this, 281, 129, textureX, textureY); // Import Box1156
        defaultScopeModel[95] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import Box1157
        defaultScopeModel[96] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Import Box1158
        defaultScopeModel[97] = new ModelRendererTurbo(this, 65, 105, textureX, textureY); // Import Box1159
        defaultScopeModel[98] = new ModelRendererTurbo(this, 377, 105, textureX, textureY); // Import Box1160
        defaultScopeModel[99] = new ModelRendererTurbo(this, 689, 105, textureX, textureY); // Import Box1161
        defaultScopeModel[100] = new ModelRendererTurbo(this, 729, 105, textureX, textureY); // Import Box1162
        defaultScopeModel[101] = new ModelRendererTurbo(this, 673, 49, textureX, textureY); // Import Box1171
        defaultScopeModel[102] = new ModelRendererTurbo(this, 377, 81, textureX, textureY); // Import Box1176
        defaultScopeModel[103] = new ModelRendererTurbo(this, 289, 289, textureX, textureY); // Box 787
        defaultScopeModel[104] = new ModelRendererTurbo(this, 745, 105, textureX, textureY); // Box 805
        defaultScopeModel[105] = new ModelRendererTurbo(this, 889, 97, textureX, textureY); // Box 806
        defaultScopeModel[106] = new ModelRendererTurbo(this, 785, 105, textureX, textureY); // Box 805
        defaultScopeModel[107] = new ModelRendererTurbo(this, 769, 105, textureX, textureY); // Import Box1163
        defaultScopeModel[108] = new ModelRendererTurbo(this, 825, 105, textureX, textureY); // Import Box1163
        defaultScopeModel[109] = new ModelRendererTurbo(this, 865, 105, textureX, textureY); // Import Box1163
        defaultScopeModel[110] = new ModelRendererTurbo(this, 577, 81, textureX, textureY); // Import Box1163
        defaultScopeModel[111] = new ModelRendererTurbo(this, 313, 89, textureX, textureY); // Import Box1163
        defaultScopeModel[112] = new ModelRendererTurbo(this, 353, 289, textureX, textureY); // Import Box1113

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 10, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1048
        defaultScopeModel[0].setRotationPoint(0F, -74F, -5F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1050
        defaultScopeModel[1].setRotationPoint(8F, -75F, -5F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1052
        defaultScopeModel[2].setRotationPoint(6F, -75F, -5F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0F, 1.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1053
        defaultScopeModel[3].setRotationPoint(4F, -76F, -5F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Import Box1055
        defaultScopeModel[4].setRotationPoint(4F, -77.5F, -5F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Import Box1056
        defaultScopeModel[5].setRotationPoint(6F, -77.5F, -5F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0F, 0F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Import Box1057
        defaultScopeModel[6].setRotationPoint(7F, -77.5F, -5F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1058
        defaultScopeModel[7].setRotationPoint(8F, -76.5F, -3F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1059
        defaultScopeModel[8].setRotationPoint(0F, -77.5F, -5F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1060
        defaultScopeModel[9].setRotationPoint(0.25F, -75.5F, -5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, -0.25F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1061
        defaultScopeModel[10].setRotationPoint(0.25F, -76.5F, -5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 4, 1, 10, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F); // Import Box1062
        defaultScopeModel[11].setRotationPoint(0.25F, -74.5F, -5F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 4, 4, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1064
        defaultScopeModel[12].setRotationPoint(1F, -81.5F, -2.5F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Import Box1065
        defaultScopeModel[13].setRotationPoint(5F, -80.5F, -2.5F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Import Box1066
        defaultScopeModel[14].setRotationPoint(5F, -81.5F, -2.5F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1067
        defaultScopeModel[15].setRotationPoint(0.5F, -86.5F, -4.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1068
        defaultScopeModel[16].setRotationPoint(0.5F, -81.5F, -4.5F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1069
        defaultScopeModel[17].setRotationPoint(0.5F, -87.5F, -4.5F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import Box1070
        defaultScopeModel[18].setRotationPoint(0.5F, -82.5F, -2.5F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1072
        defaultScopeModel[19].setRotationPoint(0.5F, -86.5F, 3.5F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Import Box1073
        defaultScopeModel[20].setRotationPoint(0.5F, -81.5F, 3.5F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1075
        defaultScopeModel[21].setRotationPoint(0.5F, -82.5F, 1.5F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1076
        defaultScopeModel[22].setRotationPoint(1F, -83F, 3.75F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Import Box1077
        defaultScopeModel[23].setRotationPoint(1F, -82F, 3.75F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F); // Import Box1078
        defaultScopeModel[24].setRotationPoint(1F, -81F, 3.75F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1079
        defaultScopeModel[25].setRotationPoint(1F, -84F, 3.75F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Import Box1080
        defaultScopeModel[26].setRotationPoint(1F, -85F, 3.75F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1086
        defaultScopeModel[27].setRotationPoint(4.5F, -86.5F, -4.5F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1087
        defaultScopeModel[28].setRotationPoint(1.5F, -86.5F, -4.5F);

        defaultScopeModel[29].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box1089
        defaultScopeModel[29].setRotationPoint(1.5F, -85.5F, -4.5F);

        defaultScopeModel[30].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F); // Import Box1090
        defaultScopeModel[30].setRotationPoint(1.5F, -85.5F, -4.5F);

        defaultScopeModel[31].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box1091
        defaultScopeModel[31].setRotationPoint(1.5F, -85.5F, -4.5F);

        defaultScopeModel[32].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import Box1092
        defaultScopeModel[32].setRotationPoint(1.5F, -83.5F, -4.5F);

        defaultScopeModel[33].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import Box1093
        defaultScopeModel[33].setRotationPoint(1.5F, -84.5F, -4.5F);

        defaultScopeModel[34].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F); // Import Box1094
        defaultScopeModel[34].setRotationPoint(1.5F, -83.5F, -4.5F);

        defaultScopeModel[35].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1095
        defaultScopeModel[35].setRotationPoint(3.5F, -83.5F, -4.5F);

        defaultScopeModel[36].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1096
        defaultScopeModel[36].setRotationPoint(2.5F, -83.5F, -4.5F);

        defaultScopeModel[37].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1097
        defaultScopeModel[37].setRotationPoint(3.5F, -84.5F, -4.5F);

        defaultScopeModel[38].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F); // Import Box1098
        defaultScopeModel[38].setRotationPoint(3.5F, -85.5F, -4.5F);

        defaultScopeModel[39].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Import Box1099
        defaultScopeModel[39].setRotationPoint(3.5F, -85.5F, -4.5F);

        defaultScopeModel[40].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import Box1100
        defaultScopeModel[40].setRotationPoint(2.5F, -85.5F, -4.5F);

        defaultScopeModel[41].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F); // Import Box1101
        defaultScopeModel[41].setRotationPoint(2F, -83.5F, -4.75F);

        defaultScopeModel[42].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1102
        defaultScopeModel[42].setRotationPoint(2F, -84.25F, -4.75F);

        defaultScopeModel[43].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F); // Import Box1103
        defaultScopeModel[43].setRotationPoint(2F, -84.75F, -4.75F);

        defaultScopeModel[44].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F); // Import Box1104
        defaultScopeModel[44].setRotationPoint(2F, -82.25F, -4.75F);

        defaultScopeModel[45].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F); // Import Box1105
        defaultScopeModel[45].setRotationPoint(2F, -82.75F, -4.75F);

        defaultScopeModel[46].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1109
        defaultScopeModel[46].setRotationPoint(1.5F, -82.5F, -2.5F);

        defaultScopeModel[47].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1110
        defaultScopeModel[47].setRotationPoint(1.5F, -83.5F, -2.5F);

        defaultScopeModel[48].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1111
        defaultScopeModel[48].setRotationPoint(1.5F, -84.5F, -2.5F);

        defaultScopeModel[49].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1163
        defaultScopeModel[49].setRotationPoint(1.5F, -84.5F, -2F);

        defaultScopeModel[50].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 703
        defaultScopeModel[50].setRotationPoint(0.5F, -87.5F, 3.5F);

        defaultScopeModel[51].addShapeBox(0F, 0F, 0F, 8, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1112
        defaultScopeModel[51].setRotationPoint(145F, -74F, -5F);

        defaultScopeModel[52].addShapeBox(0F, 0F, 0F, 8, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import Box1113
        defaultScopeModel[52].setRotationPoint(145F, -71F, -5F);

        defaultScopeModel[53].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1114
        defaultScopeModel[53].setRotationPoint(151F, -75F, -5F);

        defaultScopeModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0.5F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1115
        defaultScopeModel[54].setRotationPoint(151F, -76.5F, -4.5F);

        defaultScopeModel[55].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0F, 0F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Import Box1116
        defaultScopeModel[55].setRotationPoint(150F, -77.5F, -5F);

        defaultScopeModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1117
        defaultScopeModel[56].setRotationPoint(150F, -75F, -5F);

        defaultScopeModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1118
        defaultScopeModel[57].setRotationPoint(149F, -75F, -5F);

        defaultScopeModel[58].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F); // Import Box1119
        defaultScopeModel[58].setRotationPoint(149F, -77.5F, -5F);

        defaultScopeModel[59].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Import Box1120
        defaultScopeModel[59].setRotationPoint(147F, -77.5F, -5F);

        defaultScopeModel[60].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0F, 1.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1121
        defaultScopeModel[60].setRotationPoint(147F, -76F, -5F);

        defaultScopeModel[61].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1122
        defaultScopeModel[61].setRotationPoint(145F, -77.5F, -5F);

        defaultScopeModel[62].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, -0.25F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1123
        defaultScopeModel[62].setRotationPoint(145.25F, -76.5F, -5F);

        defaultScopeModel[63].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1124
        defaultScopeModel[63].setRotationPoint(145.25F, -75.5F, -5F);

        defaultScopeModel[64].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, 0F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0.25F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, 0F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F); // Import Box1125
        defaultScopeModel[64].setRotationPoint(145.25F, -74.5F, -5F);

        defaultScopeModel[65].addShapeBox(0F, 0F, 0F, 1, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F); // Import Box1126
        defaultScopeModel[65].setRotationPoint(149F, -80.5F, -3.5F);

        defaultScopeModel[66].addShapeBox(0F, 0F, 0F, 3, 4, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Import Box1127
        defaultScopeModel[66].setRotationPoint(146F, -81.5F, -3.5F);

        defaultScopeModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F); // Import Box1128
        defaultScopeModel[67].setRotationPoint(149F, -81.5F, -3.5F);

        defaultScopeModel[68].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1129
        defaultScopeModel[68].setRotationPoint(145.5F, -87.5F, 2.5F);

        defaultScopeModel[69].addShapeBox(0F, 0F, 0F, 5, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1130
        defaultScopeModel[69].setRotationPoint(145.5F, -86.5F, 2.5F);

        defaultScopeModel[70].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Import Box1131
        defaultScopeModel[70].setRotationPoint(145.5F, -81.5F, 2.5F);

        defaultScopeModel[71].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1132
        defaultScopeModel[71].setRotationPoint(145.5F, -81.5F, -3.5F);

        defaultScopeModel[72].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1133
        defaultScopeModel[72].setRotationPoint(149.5F, -86.5F, -3.5F);

        defaultScopeModel[73].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1134
        defaultScopeModel[73].setRotationPoint(145.5F, -87.5F, -3.5F);

        defaultScopeModel[74].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1135
        defaultScopeModel[74].setRotationPoint(146.5F, -86.5F, -3.5F);

        defaultScopeModel[75].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1136
        defaultScopeModel[75].setRotationPoint(145.5F, -86.5F, -3.5F);

        defaultScopeModel[76].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box1137
        defaultScopeModel[76].setRotationPoint(146.5F, -85.5F, -3.5F);

        defaultScopeModel[77].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F); // Import Box1138
        defaultScopeModel[77].setRotationPoint(146.5F, -85.5F, -3.5F);

        defaultScopeModel[78].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Import Box1139
        defaultScopeModel[78].setRotationPoint(146.5F, -85.5F, -3.5F);

        defaultScopeModel[79].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Import Box1140
        defaultScopeModel[79].setRotationPoint(147.5F, -85.5F, -3.5F);

        defaultScopeModel[80].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F); // Import Box1141
        defaultScopeModel[80].setRotationPoint(148.5F, -85.5F, -3.5F);

        defaultScopeModel[81].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F); // Import Box1142
        defaultScopeModel[81].setRotationPoint(148.5F, -85.5F, -3.5F);

        defaultScopeModel[82].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1143
        defaultScopeModel[82].setRotationPoint(148.5F, -84.5F, -3.5F);

        defaultScopeModel[83].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import Box1144
        defaultScopeModel[83].setRotationPoint(148.5F, -83.5F, -3.5F);

        defaultScopeModel[84].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1145
        defaultScopeModel[84].setRotationPoint(147.5F, -83.5F, -3.5F);

        defaultScopeModel[85].addShapeBox(0F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import Box1146
        defaultScopeModel[85].setRotationPoint(146.5F, -83.5F, -3.5F);

        defaultScopeModel[86].addShapeBox(0F, 1.5F, 0F, 1, 1, 1, 0F, 0F, -0.25F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Import Box1147
        defaultScopeModel[86].setRotationPoint(146.5F, -84.5F, -3.5F);

        defaultScopeModel[87].addShapeBox(0.5F, 1F, 0F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F); // Import Box1149
        defaultScopeModel[87].setRotationPoint(146.5F, -83.5F, -3.5F);

        defaultScopeModel[88].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F); // Import Box1150
        defaultScopeModel[88].setRotationPoint(147F, -82.25F, -3.75F);

        defaultScopeModel[89].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F); // Import Box1151
        defaultScopeModel[89].setRotationPoint(147F, -82.75F, -3.75F);

        defaultScopeModel[90].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F); // Import Box1152
        defaultScopeModel[90].setRotationPoint(147F, -83.5F, -3.75F);

        defaultScopeModel[91].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1153
        defaultScopeModel[91].setRotationPoint(147F, -84.25F, -3.75F);

        defaultScopeModel[92].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0.25F, -0.75F, -0.75F, 0.25F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0.25F, -0.25F, 0F, 0.25F); // Import Box1154
        defaultScopeModel[92].setRotationPoint(147F, -84.75F, -3.75F);

        defaultScopeModel[93].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1155
        defaultScopeModel[93].setRotationPoint(146.5F, -82.5F, -2.5F);

        defaultScopeModel[94].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1156
        defaultScopeModel[94].setRotationPoint(146.5F, -83.5F, -2.5F);

        defaultScopeModel[95].addShapeBox(0F, 0F, 0F, 3, 1, 5, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1157
        defaultScopeModel[95].setRotationPoint(146.5F, -84.5F, -2.5F);

        defaultScopeModel[96].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1158
        defaultScopeModel[96].setRotationPoint(146F, -83F, 2.75F);

        defaultScopeModel[97].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Import Box1159
        defaultScopeModel[97].setRotationPoint(146F, -84F, 2.75F);

        defaultScopeModel[98].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Import Box1160
        defaultScopeModel[98].setRotationPoint(146F, -85F, 2.75F);

        defaultScopeModel[99].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F); // Import Box1161
        defaultScopeModel[99].setRotationPoint(146F, -82F, 2.75F);

        defaultScopeModel[100].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.25F, -0.5F, 0F, 0.25F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0F, -1.5F, -0.5F, 0.25F, -1.5F, -0.5F, 0.25F); // Import Box1162
        defaultScopeModel[100].setRotationPoint(146F, -81F, 2.75F);

        defaultScopeModel[101].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import Box1171
        defaultScopeModel[101].setRotationPoint(147F, -84.5F, -1.5F);

        defaultScopeModel[102].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.375F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F); // Import Box1176
        defaultScopeModel[102].setRotationPoint(147F, -86.5F, -0.5F);

        defaultScopeModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 787
        defaultScopeModel[103].setRotationPoint(7F, -75F, -5F);

        defaultScopeModel[104].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0F, 1F, 0F); // Box 805
        defaultScopeModel[104].setRotationPoint(0.5F, -84.5F, -3.5F);

        defaultScopeModel[105].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0F, 1F, 0F); // Box 806
        defaultScopeModel[105].setRotationPoint(146.5F, -84.5F, -3.5F);

        defaultScopeModel[106].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, 0F, 0F, 1F, 0F); // Box 805
        defaultScopeModel[106].setRotationPoint(0.5F, -84.5F, 2F);

        defaultScopeModel[107].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1163
        defaultScopeModel[107].setRotationPoint(1.5F, -86.5F, -2F);

        defaultScopeModel[108].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1163
        defaultScopeModel[108].setRotationPoint(1.5F, -86.5F, 1F);

        defaultScopeModel[109].addShapeBox(0F, 0F, 0F, 3, 1, 4, 0F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, -1F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F, -0.25F, 0F, 0F); // Import Box1163
        defaultScopeModel[109].setRotationPoint(1.5F, -87.5F, -2F);

        defaultScopeModel[110].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Box1163
        defaultScopeModel[110].setRotationPoint(1.25F, -86F, -2F);

        defaultScopeModel[111].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import Box1163
        defaultScopeModel[111].setRotationPoint(1.25F, -86F, 1F);

        defaultScopeModel[112].addShapeBox(0F, 0F, 0F, 10, 1, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Import Box1113
        defaultScopeModel[112].setRotationPoint(0F, -71F, -5F);


        defaultGripModel = new ModelRendererTurbo[24];
        defaultGripModel[0] = new ModelRendererTurbo(this, 985, 129, textureX, textureY); // Import
        defaultGripModel[1] = new ModelRendererTurbo(this, 25, 105, textureX, textureY); // Import
        defaultGripModel[2] = new ModelRendererTurbo(this, 417, 113, textureX, textureY); // Import
        defaultGripModel[3] = new ModelRendererTurbo(this, 65, 105, textureX, textureY); // Import
        defaultGripModel[4] = new ModelRendererTurbo(this, 377, 105, textureX, textureY); // Import
        defaultGripModel[5] = new ModelRendererTurbo(this, 689, 105, textureX, textureY); // Import
        defaultGripModel[6] = new ModelRendererTurbo(this, 729, 105, textureX, textureY); // Import
        defaultGripModel[7] = new ModelRendererTurbo(this, 769, 105, textureX, textureY); // Import
        defaultGripModel[8] = new ModelRendererTurbo(this, 929, 105, textureX, textureY); // Import
        defaultGripModel[9] = new ModelRendererTurbo(this, 969, 105, textureX, textureY); // Import
        defaultGripModel[10] = new ModelRendererTurbo(this, 257, 113, textureX, textureY); // Import
        defaultGripModel[11] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // Import
        defaultGripModel[12] = new ModelRendererTurbo(this, 537, 121, textureX, textureY); // Import
        defaultGripModel[13] = new ModelRendererTurbo(this, 769, 121, textureX, textureY); // Import
        defaultGripModel[14] = new ModelRendererTurbo(this, 929, 121, textureX, textureY); // Import
        defaultGripModel[15] = new ModelRendererTurbo(this, 729, 209, textureX, textureY); // Import
        defaultGripModel[16] = new ModelRendererTurbo(this, 793, 209, textureX, textureY); // Import
        defaultGripModel[17] = new ModelRendererTurbo(this, 857, 209, textureX, textureY); // Import
        defaultGripModel[18] = new ModelRendererTurbo(this, 609, 217, textureX, textureY); // Import
        defaultGripModel[19] = new ModelRendererTurbo(this, 905, 217, textureX, textureY); // Import
        defaultGripModel[20] = new ModelRendererTurbo(this, 57, 129, textureX, textureY); // Import
        defaultGripModel[21] = new ModelRendererTurbo(this, 961, 217, textureX, textureY); // Import
        defaultGripModel[22] = new ModelRendererTurbo(this, 729, 225, textureX, textureY); // Import
        defaultGripModel[23] = new ModelRendererTurbo(this, 785, 225, textureX, textureY); // Import

        defaultGripModel[0].addShapeBox(26F, -1F, 2F, 5, 3, 11, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        defaultGripModel[0].setRotationPoint(97F, -37F, -7.5F);

        defaultGripModel[1].addShapeBox(26F, -1F, 2F, 3, 4, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        defaultGripModel[1].setRotationPoint(94F, -36.5F, -7.5F);

        defaultGripModel[2].addShapeBox(26F, -1F, 2F, 2, 6, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[2].setRotationPoint(92F, -36.5F, -7.5F);

        defaultGripModel[3].addShapeBox(26F, -1F, 2F, 2, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[3].setRotationPoint(92F, -30.5F, -7.5F);

        defaultGripModel[4].addShapeBox(26F, -1F, 2F, 2, 3, 11, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[4].setRotationPoint(92F, -25.5F, -7.5F);

        defaultGripModel[5].addShapeBox(26F, -1F, 2F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[5].setRotationPoint(92F, -27.5F, -7.5F);

        defaultGripModel[6].addShapeBox(26F, -1F, 2F, 2, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[6].setRotationPoint(92F, -20.5F, -7.5F);

        defaultGripModel[7].addShapeBox(26F, -1F, 2F, 2, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[7].setRotationPoint(92F, -22.5F, -7.5F);

        defaultGripModel[8].addShapeBox(26F, -1F, 2F, 1, 3, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[8].setRotationPoint(90.75F, -18.5F, -7.5F);

        defaultGripModel[9].addShapeBox(26F, -1F, 2F, 1, 2, 11, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[9].setRotationPoint(90.75F, -14.5F, -7.5F);

        defaultGripModel[10].addShapeBox(26F, -1F, 2F, 1, 1, 11, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[10].setRotationPoint(90.75F, -15.5F, -7.5F);

        defaultGripModel[11].addShapeBox(26F, -1F, 2F, 2, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[11].setRotationPoint(90.75F, -12.5F, -7.5F);

        defaultGripModel[12].addShapeBox(26F, -1F, 2F, 2, 2, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[12].setRotationPoint(90.75F, -10.5F, -7.5F);

        defaultGripModel[13].addShapeBox(26F, -1F, 2F, 1, 1, 11, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[13].setRotationPoint(90.75F, -8.5F, -7.5F);

        defaultGripModel[14].addShapeBox(26F, -1F, 2F, 1, 1, 11, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[14].setRotationPoint(90.75F, -7.5F, -7.5F);

        defaultGripModel[15].addShapeBox(26F, -1F, 2F, 19, 3, 11, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[15].setRotationPoint(72.75F, -6.5F, -7.5F);

        defaultGripModel[16].addShapeBox(26F, -1F, 2F, 19, 1, 11, 0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[16].setRotationPoint(73.75F, -3.5F, -7.5F);

        defaultGripModel[17].addShapeBox(26F, -1F, 2F, 18, 5, 11, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultGripModel[17].setRotationPoint(72.75F, -11.5F, -7.5F);

        defaultGripModel[18].addShapeBox(26F, -1F, 2F, 17, 9, 11, 0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultGripModel[18].setRotationPoint(73.75F, -20.5F, -7.5F);

        defaultGripModel[19].addShapeBox(26F, -1F, 2F, 16, 6, 11, 0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        defaultGripModel[19].setRotationPoint(76.25F, -26.5F, -7.5F);

        defaultGripModel[20].addShapeBox(26F, -1F, 2F, 1, 2, 11, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        defaultGripModel[20].setRotationPoint(91F, -20.5F, -7.5F);

        defaultGripModel[21].addShapeBox(26F, -1F, 2F, 14, 3, 11, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F); // Import
        defaultGripModel[21].setRotationPoint(78F, -29.5F, -7.5F);

        defaultGripModel[22].addShapeBox(26F, -1F, 2F, 13, 3, 11, 0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultGripModel[22].setRotationPoint(79F, -32.5F, -7.5F);

        defaultGripModel[23].addShapeBox(26F, -1F, 2F, 14, 4, 11, 0F, 6.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 6.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultGripModel[23].setRotationPoint(78F, -36.5F, -7.5F);


        ammoModel = new ModelRendererTurbo[1];
        ammoModel[0] = new ModelRendererTurbo(this, 513, 233, textureX, textureY); // Import

        ammoModel[0].addShapeBox(26F, -1F, 2F, 18, 7, 7, 0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        ammoModel[0].setRotationPoint(-1F, -53.5F, -18.5F);


        slideModel = new ModelRendererTurbo[1];
        slideModel[0] = new ModelRendererTurbo(this, 465, 233, textureX, textureY); // Import

        slideModel[0].addShapeBox(26F, -1F, 2F, 11, 4, 11, 0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[0].setRotationPoint(137.5F, -50F, -19F);


        gadgetAttachPoint = new Vector3f(141F / 16F, 64F / 16F, -13.6F / 16F);

        scopeAttachPoint = new Vector3f(27F / 16F, 85.7F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(115 / 16F, 52.2F / 16F, 0F / 16F);

        gunSlideDistance = 1.5F;

        animationType = EnumAnimationType.RIFLE;
        tiltGunTime = 0.15F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.7F;
        untiltGunTime = 0.15F;
        numBulletsInReloadAnimation = 14.0F;
        rotateGunHorizontal = 20F;
        tiltGun = 30F;
        translateGun = new Vector3f(0.0F, 0.0F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.63F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.0F, 1.6F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3F, 7.75F);
        casingAnimSpread = new Vector3f(3F, 5F, 3F);
        casingAnimTime = 5;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.4F;
        translateAll(0F, -15F, 0F);
        zoomOffset = 0.3F;
        zoomOffsetY = -0.1F;
        crouchZoom = -0.1F;
        gunOffset = 0.12F;
        gunOffsetX = -1F;

        flipAll();

        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}